The Stonevault
The Stonevault is a four boss dungeon located in The Ringing Deeps. The former leader of the Stonevault, Eirich, has become infected by void power and his transformation is terrifying. It is up to players to ensure he does not further his rise to power.
The Stonevault has one floor with multiple sections breaking off from Central Processing. You will enter the dungeon and head to Central Processing to face off against E.D.N.A. Once defeated, players will have a choice between facing Skarmorak in The Earthblood Crucible, or the Master Machinists in The Singing Forge. Once these two bosses are defeated, the main doors to the South will open for players to fight Void Speaker Eirich.
The entrance to the Stonevault is located at /way 46.8 9.4, in the most northern parts of The Ringing Deeps. The closest flight point for this dungeon is Gundargaz at /way 46.9 32.8. This facility takes up a majority of the northern part of The Ringing Deeps, with the dungeon entrance being on the main walkway of the facility.
Notes
After defeating Skarmorak or the Master Machinists, look for a minecart track to open up! This is a convenient fast travel back to Central Processing instead of walking all the way back! This will be especially helpful for saving time during Mythic+ runs of this dungeon!
Throughout the Dungeon are a few anvils containing an Imbued Iron Bar. Warriors, Dwarves, and Khaz Algar Blacksmiths of at least Skill 25 can interact with these anvils to grant players the Imbued Iron Energy buff for 10 minutes. This grants players increased Versatility!
Tactics
E.D.N.A.
All Roles
Volatile Spikes will appear under 3 random members; make sure to stay close to each other so it becomes easier to break them with Refracting Beam later in the fight. Soaking the Volatile Spike without any major defensives will likely result in a death.
Use the Refracting Beam to break any existing Volatile Spikes. You might want to purposely delay breaking all 3 of them to make it easier on the Healer as the beams themselves also do damage.
Use your defensive cooldowns before Earth Shatterer as it will deal a high amount of damage to the whole party and destroy any existing Volatile Spikes.
Tank
Use your active mitigation for each Earth Shatterer.
Healer
Be ready to top up your team members when Volatile Spikes are being destroyed. This can become incredibly dangerous if it overlaps with Earth Shatterer AoE ability as it will break any existing Volatile Spikes.
Dispel [Seismic Reverberation] to apply [Earthen Shield] to defend your tank during high damage times.
Skarmorak
All Roles
Be cautious when focusing the Crystal Shards as they will trigger Crystalline Eruption AoE damage upon dying (this effects stacks). Clear them 1 by 1 and have a few seconds in between to guarantee the safety of the group.
Avoid getting hit by the initial ground visual coming from Unstable Crash. It is important to collect a handful of Unstable Fragments before the Fortified Shell as they will grant you a Unstable Energy stackle buff.
Any existing Crystal Shards before the Fortified Shell cast will only increase the shield value and make it much harder to break. The longer the shell persists the more damage you will take from Void Discharge.
Tank
Use your active mitigation before the Crystalline Smash tank buster hit.
Healer
Make sure to top your teammates prior to each Crystalline Eruption.
Use major healing cooldowns during the Fortified Shell phase as Void Discharge will only become harder to heal the longer the shell takes to break.
Master Machinists Brokk and Dorlita
It is crucial to kill both bosses simultaneously as otherwise they will trigger Silenced Speaker effect, which will likely result in wiping your group. You better balance your damage accordingly!
All Roles
Interrupt Speaker Brokk's Molten Metal cast at all times.
Sidestep the incoming Speaker Dorlita's Lava Cannon as it will deal high damage and leave a lingering DoT effect on you.
When Speaker Brokk casts Scrap Song, position yourself away from the middle of the platform to avoid being hit by Scrap Cube.
Use defensive during Exhaust Vents channel cast of Speaker Brokk as it will do group-wide damage. In addition, avoid standing in any nearby Flaming Scraps.
Get immediately to any corner of the room when Speaker Dorlita jumps away for its Blazing Crescendo cast. Upon explosion of the cube, it will trigger Blazing Shrapnel, dealing damage to the entire party and spawning several Magma Waves that you must dodge.
Tank
Use your active mitigation when Speaker Dorlita is casting Igneous Hammer on you.
Healer
Prepare your healing cooldowns for Speaker Brokk's Exhaust Vents channel.
Top up your party before Speaker Dorlita's Blazing Crescendo triggers the Blazing Shrapnel, which will deal huge group-wide damage.
High Speaker Eirich
All Roles
Avoid the Unbridled Void frontal.
When High Speaker Eirich casts Void Corruption, it will leave a permanent DoT effect on you, the only way to clear it is to get close to Void Rift. Watch out, though, if you don't have Void Corruption debuff and you move closer than 3 yards from a Void Rift, you will be instantaneously killed.
Use defensive during Entropic Reckoning cast, as it will damage you and leave a Entropy lingering pool on the ground. Please do your best to place it in the corner of the room to make the boss fight easier.
Healer
Spot-heal players that have Void Corruption DoT, as sometimes there will be more debuffs than Void Rift to clear them out.