Anduin Wrynn
Please see https://www.wowhead.com/guides/anduin-wrynn-encounter-journal-boss-abilities-raid-loot for full tactics.
Split raid into two equal groups for cone realm hop. Assign players to CC P2 adds (3 on normal/5 hc)
P1:
Giant frontal cone, Kingsmourne Hungers - anyone hit goes to different realm to fight adds (alternate groups).
Adds: Despair - tank, nuke, drag over Doubt adds for cleave; Doubt - CC, keep from centre; Hope - heal, keep from edge.
Blasphemy - yellow or black circle/icon. Yellow stand to one side and black finds a yellow to stand on.
DON'T stand on someone of the same colour = wipe.
Chrome arrow over your head - move out, stand still, dodge boomerang missile. Everyone else also dodge.
Barrier cloud (fire screen) - stands inside, healers pump out heals to remove.
Tanks taunt swap when needed (stacking attack speed buff on the boss).
Intermission (after 2nd cone fight):
Bloodlust.
Nuke fallen king and cleave adds.
P2 (after 60 seconds):
As P1, without the Blasphemy black/yellow debuffs.
Plus "Grim Reflection" adds (twice in phase) spam cast AoE fear and big DoTs. CC them. Drag boss over them one at a time.
Adds need to die before Anduin gets to full willpower.
Intermission 2:
Same as Intermission 1, but with walls of enemies. Kite boss/adds near edge of platform to avoid.
Don't be near centre at end of phase.
P3:
Spread out. Raiders with Hopelessness debuff (black circle) avoid others and remove in yellow pool in centre of room.
Pool shrinks from every use, and causes a 3 second raid wide DoT.