Sprocketmonger
Lockenstock
Following the first boss, raiders can choose to continue on to one of 4 bosses (Cauldron of Carnage, Rik Reverb, Stix Bunkjunker or Sprocketmonger Lockenstock). All four of these bosses may be defeated in any order, but must be killed before moving on to the 6th boss, One-Armed Bandit.
In this boss encounter, Lockenstock will Activate Inventions! that all introduce a variety different mechanics to the group. This boss has two phases, with the phase transition occurring once the boss reaches 100 Energy. At 100 Energy, the boss will enter Phase 2 and cast Bleeding Edge, which will empower one of his Inventions. Empowered Inventions are much more threatening, so players will want to keep track of which Inventions are empowered.
The boss will cycle between these two phases until defeated, empowering more inventions as the fight progresses. With every cycle of these two phases, the boss will become empowered with Upgraded Bloodtech, giving Lockenstock a 15% damage increase for the remainder of the fight. This buff stacks, making it critical for players to defeat the boss as quick as possible.
Tactics
Phase 1
Bloodlust on pull.
two sections, which change, will be electrified. Avoid.
Some will get yellow raid markers for "Screw Up" .. move away from boss (spawns drills).
Tank bomb (Pyro Party Pack). Tank swap & move away - AoE damage by range.
Activate Inventions! - Mechanics from conveyor belts:
Fire beams from left belt.
Cannons from right belt.
Magnets from middle.
Heroic: 4 mines in set locations - need to be popped one at a time. 1 raider per mine - happens three times in a phase, meaning 12 raiders assigned.
Phase 2
Full energy - everyone gets thrown to opposite end - raid wide damage/heal absorbs, traps, lightning - survive.
Melee run along the belt the boss is on to reach him, ranged the central belt. Edge of belts don't move.
After Transition phase, restart but the boss "enhances" his mechanics (extra large beams, etc).