Stix Bunkjunker
Following the first boss, raiders can choose to continue on to one of 4 bosses (Cauldron of Carnage, Rik Reverb, Stix Bunkjunker or Sprocketmonger Lockenstock). All four of these bosses may be defeated in any order, but must be killed before moving on to the 6th boss, One-Armed Bandit.
This boss encounter is all about Garbage Piles and how to use them against a deadly cleanup crew. During this fight, Stix will charge his mech suit, releasing Electromagnetic Sorting once he reaches 100 Energy. Furthermore, Stix will occasionally send his suit into Overdrive, causing him to release deadly Overcharged Bolts upon the group. Once Overdrive has concluded, the encounter mechanics will repeat but this time with Maximum Output giving Stix increased attack speed and enhanced mechanics, overall just being more trouble. It is up to players to defeat the boss before they get overwhelmed.
Tactics
Bloodlust on pull.
Tank:
Demolish - use defensive, but keep hold of boss until put on a ball.
Meltdown - use defensive.
Spread out to avoid overlapping damage zones on Incinerator (small orange circles). Avoid garbage piles when you have this.
Burning garbage piles gives raid wide dot.
1 tank & 4 raiders will get yellow arrows over them, they will automatically be placed on a ball - white circles show where garbage is going to appear. Roll over garbage, starting with smaller piles until bar is half full, then larger ones (around 4 small, 3 bigger). Once fully charged (bar will fill up), collide with a bomb (large orange glowing mine) to remove it or the boss to deal damage. Tanks can handle first bomb, balls the rest.
Players on balls roll over adds to gather up, and hit boss, for the adds to take extra damage and pop out near boss.
Adds:
Junkyard Hyena add needs to be tanked. (On heroic, dispel disease dot on this tank)
Scrapmasters - ranged, interrupt.
HEROIC - Terrotorial Bombshell: nuke them down by 75% health, break their tether, then kill within 30 seconds - don't roll over with ball.