Cauldron of Carnage
Following the first boss, raiders can choose to continue on to one of 4 bosses (Cauldron of Carnage, Rik Reverb, Stix Bunkjunker or Sprocketmonger Lockenstock). All four of these bosses may be defeated in any order, but must be killed before moving on to the 6th boss, One-Armed Bandit.
This is a multi-boss boss encounter that revolves around the deadly clash between Flarendo (Mechasaur) and Torq (Gorilla), with each boss having its own unique set of abilities to play around. Upon reaching 100 Energy, the bosses collide in the middle of the arena, causing a Colossal Clash of chaos. The bosses will repeat this cycle of clashing every 100 Energy, with each re-occurring Colossal Clash becoming deadlier than the previous.
The raid will need to split into two equal groups, take a boss each, keeping them on opposite sides of the arena and then swapping after each Phase 2. The bosses need to die at around the same time.
Tactics
Phase 1
Monkey Side
You have a bar that fills up as you move. If it fills completely, you're stunned. (on heroic, will also stun nearby raiders)
Thunderdrum Salvo - blue puddles - move away (stutter step).
Tank: Lightning Bash deals Physical Damage and splashes unmitigated damage to raid.
(Heroic) Smaller fixated monkey images .. kite and pop/kill at edge of room - they leave electric puddles.
Dino Side
Start at edge and kite around, avoiding fire.
Beam targeted on raider - bait away from bomb/raiders on other side, let it lock into position, then move away.
Bombs - group soak or solo immune soak.
(Heroic) leaves fire on floor, so bait it to edge near wall.
Tank: Eruption Stomp deals high Magic Damage and causes fire waves.
(Heroic) Large orange circles on people - spread.
Phase 2
At full energy the bosses come together - raid wide damage and avoid stuff on floor. Bloodlust.
Then they split. Raiders swap sides.