Mug'Zee
Mug'Zee is a two-headed enforcer guarding the penultimate chamber of the raid. This encounter is a dynamic and chaotic fight that splits mechanics across two modes, determined by which side of the room the raid favors. Each head brings its unique set of challenges, requiring precise coordination, positional awareness, and adaptability to overcome. Mug represents explosive chaos, while Zee introduces icy discipline, culminating in an intense final phase where both sets of mechanics overlap.
You cannot keep the boss on one side for too long as he gained a buff from being there.
Abilities - Left Side
Unstable Crawler Mines - Randomly spawned mines fixate on players and detonate on contact, spawning small bombs that must be soaked.
Cluster Bombs - Detonated mines create three smaller bombs that require soaking by different players.
Gatling Spray - Mug fires a frontal cone attack, damaging all players caught in its path.
Intercept Beam - A deadly beam targets a random player. Tanks must intercept it.
Abilities - Right Side
Jail Walls - Two players are trapped in line-of-sight barriers with adds, cutting them off from the rest of the raid.
Ice Spears - Players outside the jail walls are targeted with ice spears that deal lethal damage unless blocked by a wall or another valid object.
Golden Pools - Tanks drop persistent golden pools that limit movement space.
Combined Mechanics - In the final phase, all abilities from both Mug and Zee occur simultaneously.
Tactics
Phase 1 - Mug
Unstable Crawler mines fixate - those fixated must detonate the mine. This creates single soak swirlies.
Also a large soak swirly.
Beam targeting random player. Player stands still, tank stands in front of beam to soak damage. Player drops debuff away.
Gatling Spray - frontal cone. Face away from raid.
Phase 2 - Zee
Jail walls:
Two players will be "jailed" (one melee one ranged) - jail soaks - more people to help kill the add in each - kill adds asap.
Those not jailed are targeted by icy spears - these need to be aimed at walls, leftover bombs or jails.
Golden Drip (tank mechanic) - leaves toxic puddles on the floor. Kite to place in less used areas.
Clear any pools from central area prior to entering 3rd phase.
Phase 3 - Both
Mechanics from both will overlap.