Mug'Zee

Mug'Zee is a two-headed enforcer guarding the penultimate chamber of the raid. This encounter is a dynamic and chaotic fight that splits mechanics across two modes, determined by which side of the room the raid favors. Each head brings its unique set of challenges, requiring precise coordination, positional awareness, and adaptability to overcome. Mug represents explosive chaos, while Zee introduces icy discipline, culminating in an intense final phase where both sets of mechanics overlap. 

You cannot keep the boss on one side for too long as he gained a buff from being there.

Abilities - Left Side

Unstable Crawler Mines - Randomly spawned mines fixate on players and detonate on contact, spawning small bombs that must be soaked.

Cluster Bombs - Detonated mines create three smaller bombs that require soaking by different players. 

Gatling Spray - Mug fires a frontal cone attack, damaging all players caught in its path.

Intercept Beam - A deadly beam targets a random player. Tanks must intercept it.

Abilities - Right Side

Jail Walls - Two players are trapped in line-of-sight barriers with adds, cutting them off from the rest of the raid.

Ice Spears - Players outside the jail walls are targeted with ice spears that deal lethal damage unless blocked by a wall or another valid object.

Golden Pools - Tanks drop persistent golden pools that limit movement space.


Combined Mechanics - In the final phase, all abilities from both Mug and Zee occur simultaneously.

Tactics

Phase 1 - Mug

Phase 2 - Zee

Phase 3 - Both