Mug'Zee
Mug'Zee is a two-headed enforcer guarding the penultimate chamber of the raid. This encounter is a dynamic and chaotic fight that splits mechanics across two modes, determined by which side of the room the raid favors. Each head brings its unique set of challenges, requiring precise coordination, positional awareness, and adaptability to overcome. Mug represents explosive chaos, while Zee introduces icy discipline, culminating in an intense final phase where both sets of mechanics overlap.
You cannot keep the boss on one side for too long as he gained a buff from being there.
Abilities - Left/Blue Side
Unstable Crawler Mines - Randomly spawned mines fixate on players and detonate on contact, spawning small bombs that must be soaked.
Cluster Bombs - Detonated mines create three smaller bombs that require soaking by different players.
Gatling Spray - Mug fires a frontal cone attack, damaging all players caught in its path.
Intercept Beam - A deadly beam targets a random player. Tanks must intercept it.
Abilities - Right/Red Side
Jail Walls - Two players are trapped in line-of-sight barriers with adds, cutting them off from the rest of the raid.
Ice Spears - Players outside the jail walls are targeted with ice spears that deal lethal damage unless blocked by a wall or another valid object.
Golden Pools - Tanks drop persistent golden pools that limit movement space.
Combined Mechanics - In the final phase, all abilities from both Mug and Zee occur simultaneously.
Tactics
Phase 1
Side activation related to side with most players on.
If you fail to swap sides before boss gets to 100 energy, it's a wipe. Move at around 95 energy.
Mug (Blue)
Electro-Shockers - stack boss on one and cleave down. Ranged kill other.
Unstable Crawler mines fixate - those fixated must detonate the mine. Stagger explosions. Heroic: This creates single soak swirlies.
Also a large soak swirly (Goblin-Guided Rocket) - at least 5 raiders soak. Fire puddle. Stack boss on add and kill.
Heroic - can only soak alternates.
Double Whammy: Beam targeting random player. Player stands still, tank stands in front of beam to mitigate damage. Everyone else moves out of large circle.
Gatling Spray - frontal cone. Stand still so everyone else can avoid.
Zee (Red)
Jail walls:
Two players will be targeted for "jailed" (one melee one ranged) brown swirlies - quarter of raid in each, including at least 1 healer. Do not overlap or include boss/tanks:
Interrupt "Pay Respects",
Dodge frontals and kill adds asap.
Heroic: Those not jailed are targeted by icy spears - hide behind rock walls to avoid damage and remove wall.
Slippery Feet debuff .. small blue circle. Spread.
Heroic: also targeted by icy spears - these need to be aimed at walls, leftover bombs or jails.
Stormfury Finger Gun - locks onto a player and shoots a cone .. stand still, take damage, everyone else avoid.
Tank: Molten Gold Knuckles. Tank swap on every stack. Knockback & debuff that leaves puddles on the floor - drop around edge.
Intermission (40% health)
3 rotations of abilities:
Static Charge - targets a random players location and charges through. Marked player moves close to boss. Everyone else avoid.
Bulletstorm - stand in front of behind as he rotates to avoid getting hit.
Phase 2 - Both
Mechanics from both will overlap - Bloodlust.
At 100 energy boss will wipe the raid.